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1. EvE Online Concept û Tech III Watchtower - in Player Features and Ideas Discussion [original thread]
make the numbers same as on a medium pos for example, it should be possible to increase/decrease shield capacity and amror though various subsystems
- by Maxsim Goratiev - at 2010.08.10 11:51:00
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2. Carpal Tunnel Sux - in Player Features and Ideas Discussion [original thread]
yes, more ieas please they are not macroes btw, they are hotkeys, and we already have an auto-targeting system, now it's time to make it usefull/
- by Maxsim Goratiev - at 2010.08.10 11:03:00
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3. EvE Online Concept û Tech III Watchtower - in Player Features and Ideas Discussion [original thread]
make the numbers same as on a medium pos for example, it should be possible to increase/decrease shield capacity and amror though various subsystems
- by Maxsim Goratiev - at 2010.08.10 10:30:00
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4. Ninja salvager, PVP-losers, Hi-sec missioning - in Player Features and Ideas Discussion [original thread]
You are upset about soemone's behaviour and they are red? Shoot them. Teach them manners. Or pay someone to teach them manners. Or get your friends to teach them manners. Stop crying here.
- by Maxsim Goratiev - at 2010.08.09 10:35:00
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5. [idea] solving the main blasterboat problem - in Player Features and Ideas Discussion [original thread]
as we know, the main problem of blasterboats is that it takes too long to get in range, and in case if you are fighting a minmatar ship, you will never get in range as they are faster. Blaster-boats need to be able to close range quickly, but at t...
- by Maxsim Goratiev - at 2010.08.09 10:32:00
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6. Missions for T2 Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra null sec plex running I've soloed that. No, it wasn't a capital. They are easy.
- by Maxsim Goratiev - at 2010.07.13 12:12:00
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7. [future proposal] Invulnurable pirates and canflippers - in Player Features and Ideas Discussion [original thread]
Ok, so how can we? i know my idea isn't great, that's why i brought it here, whant to see if ou guys can come up with something.
- by Maxsim Goratiev - at 2010.07.11 14:58:00
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8. [future proposal] Invulnurable pirates and canflippers - in Player Features and Ideas Discussion [original thread]
the purpose of this thread is to collect opinions and ideas so later this can be risen to council of stellar management in a refined shape. The issue: We all know eve is a dark place, so pirates are OK. Canflippers are OK. Ninja salvagers are OK....
- by Maxsim Goratiev - at 2010.07.11 11:27:00
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9. Idea: assasinatyion type missions! - in Player Features and Ideas Discussion [original thread]
The mission is highly rewarding The player is sent a number of jumps away, with a spesific tast to kill a spesific NPC. Roleplaying perspective: Alot of disruption can be cause by making a sirgical strike and tacking out important leader, bombin...
- by Maxsim Goratiev - at 2010.07.05 15:47:00
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10. Revamp of gallente blasterboats - in Player Features and Ideas Discussion [original thread]
Thorax is not the main problem. Britux, however, is. Tell me what size of guns does that dualrepp britux have, electrons? I hope their is no question that cyclone and hurricane for example outperform britux massively.
- by Maxsim Goratiev - at 2010.06.16 16:24:00
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11. Revamp of gallente blasterboats - in Player Features and Ideas Discussion [original thread]
It is not a secret that gallente suffer from a number of issues. Surprisingly, most gallente droneships are great, but blaster ships frequently under-perform when compared to their counterparts from other races. I believe the problem is not with...
- by Maxsim Goratiev - at 2010.06.16 15:18:00
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12. ECM Overhaul Needed. - in Player Features and Ideas Discussion [original thread]
Originally by: Veshta Yoshida I am getting seriously ****ed off whenever flying anything not a BS and there is ECM fielded. Since CCP obviously either don't give damn or have no idea what else to do for ECM I am giving my suggestion for wh...
- by Maxsim Goratiev - at 2009.11.14 11:14:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Maxsim Goratiev on 22/10/2009 13:53:30 I tried fitting projectiles on to my ship. Large ones. I tried using the smallest, and the medium scaled artillery auto canons. the larger ones need more powergrid,more cpu, have lass tracking,...
- by Maxsim Goratiev - at 2009.10.22 13:52:00
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14. Ship History and Survived Battles - in Player Features and Ideas Discussion [original thread]
Originally by: Hemp Invader programmer's point of view: need another variable for the damage taken need a routine to increment that value The numbers tend to get pretty large so a 64bit integer will be requiered(at least). => you use 8...
- by Maxsim Goratiev - at 2009.06.24 08:42:00
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15. high-selot target painters? - in Player Features and Ideas Discussion [original thread]
Edited by: Maxsim Goratiev on 24/06/2009 08:37:41 Then how about making high-slot target painter long range and mid-slot target pointer mid range. Mid-range target painter has lower range then current, but stronger effect.
- by Maxsim Goratiev - at 2009.06.24 08:37:00
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16. Turning against your npc employer - in Player Features and Ideas Discussion [original thread]
awersome but hard to implement Fix Destroyers
- by Maxsim Goratiev - at 2009.06.23 16:50:00
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17. high-selot target painters? - in Player Features and Ideas Discussion [original thread]
WE have 2 versions of ECCM - med. and low-slot, with different stats. What about making 2 versions of target painters- mid and high slot, maybe we could make high-slot one shorter range and more powerfull. (or maybe another way round, whatever is ...
- by Maxsim Goratiev - at 2009.06.23 16:48:00
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18. Degenerating Skills - in Player Features and Ideas Discussion [original thread]
NO
- by Maxsim Goratiev - at 2009.06.23 16:44:00
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19. Sovereignty, Moon materials, and Planets - in Player Features and Ideas Discussion [original thread]
POS Reinforced Change maxed alot of sence to me, i should be able to turn off my own tower when i need it, not when the attacker does. Moon resources- i think that some moons should get resources that are permanent like they are now, and those m...
- by Maxsim Goratiev - at 2009.06.20 16:46:00
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20. Market Undercutting - in Player Features and Ideas Discussion [original thread]
i don't agree with idea above
- by Maxsim Goratiev - at 2009.06.19 19:59:00
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